Friday, October 19, 2012

28mm Lockup

This is my paper and foamcore model of a lock up garage.  It's mounted on a 7" square tile and could easily be extended by adding other similar units to the sides and/or facing the doors.  This model is a kitbash; it draws heavily on the Armoury from Worldworks Games (the old Armoury kit, not the newer TerrainlinX one; though that might work as well).

The inside of the model is divided into 3 separate units.  For these, I just resized the walls and door from the repair shop that comes in the Worldworks Armoury kit.  If I was being adventurous then I could have decorated them with shelves, toolboxes and other such clutter, but I suppose I was lazy in this respect.  The floors are simple concrete textures; I cannot remember if they too are from the Armoury kit or from elsewhere.

The outside walls are also taken from the Armoury kit.  In this case, I've chosen to resize a plain brick texture for the sides and rear, though it would be entirely appropriate to have graffiti on some or all instead.

The front wall is probably the most heavily-modified piece.  It started as a plain brick wall, but I've added 3 door frames from the Armoury's garage, somewhat resized.  However, I wanted to make this block look old and tatty and so I didn't want the doors  themselves to be identical.  2 are from the Armoury kit, though one has been lightened up a bit.  The third door is a texture that I found on the internet and resized & cropped appropriately.  I found that searching Google for "metal siding" was the best way of finding such images, though even then it took some effort to find exactly what I wanted.

The Roof

I made the roof for all 3 garages as a single piece; I felt it would have looked messy to create separate covers for each.  This piece is somewhat complicated because I've given it a slight slope from front to back.  Fortunately, my trigonometry is good and it wasn't too hard for me to work out the correct measurements and angles; if I'd been less confident then a flat roof would have been easy and would have worked almost as well.

The sides of the roof are covered with a pattern from a Worldworks kit (can't remember which), somewhat extended and reshaped.  I think they were some form of roof edging originally, so they work well for this purpose.  The roof itself uses more "metal siding" textures.


In games of All Things Zombie, I class each garage as a separate building for the purposes of discovering items or people.  Probably this is a bit generous; it's not that likely that you'd find people in such a storage area.  However, you might find all manner of common stuff, such as building materials (for barricades), cars (possibly part-dismantled!), large tools or who knows what else?

No comments:

Post a Comment