This guy is based off of Astorath in the pose. The painting is fairly Codex, but painting it taught me a few things. The first was about highlighting and shading. I'm continuing to work on my process of selective application if you will. A more complete explanation on the process can be found here.
The whole thing comes from that one painting quiz I posted way back when where I was looking into how much detail is needed on a model to get the point across. The colors and process in this case are a refinement of the process I used to paint the Storm Wardens squad last year.
The two big things outside of that were painting the double headed axe with lightning type effects and then making it look like his eyes are glowing.
Painting power weapon effects
I've covered this technique before. The idea is to pick the color of your "lightning" and then pair that up with a wash. A full discussion on the the Space Hulk approach to power weapons can be found in this post. Here I made the lightning purple to tie in with the theme of the army. I really used the purple on this guy as a spot color instead of a main color like it is on the rest of the force.
This way, he's still tied in with the army, but is able to stand out wearing the classic Librarian blue.
I went with two purples for the lightning in this case, a warm one and a cool purple (Vivid Violet by Americana and Lavender by Folk Art respectively).
Getting some color added to the background
By taking a base color of P3 Beaten Purple and adding it to the side of the blade, I'm able to give it some life instead of just being black primer. Overall the blade will remain dark, but I was looking to add a little more emphasis to the sides.
Adding the lightning to the blade.
I started with the warm purple and added a series of squiggles that originated from under the wings. A quick wash of GW Leviathan Purple followed by repeating the process using the cool purple. Each pass I made, I brought my lightning out a little less. This made the finished lightning appear to be fading away the further it gets from it origination point.
Getting just the right look.
I keep repeating the lightning/wash method until I have the look I like. Sometimes you can get it in a couple passes, sometimes it takes a bunch. It all depends on how high of a contrast you want in the end too.
Painting glowing eyes
I've done this once before, but it was on a bigger scale. Unfortunately, a quick search of the FTW Blog rolls did not turn anything up that I could use. So... I'll cover the process a little more in depth here for those looking to try it on their models.
You'll need a super fine tip brush and a steady
hand for sure. I use a Raphael 8404 Size 0 I pick up from Secret Weapon Minis. It's actually the brush I use for the majority of my painting. If you've never picked out all the tiny details on a face, you might want to do a test model or two before sitting down to try this on your prized character model.
That being said, the last part is to make sure you do not obscure detail on the face as you paint. This means you need to prime carefully, basecoat carefully and as you paint, thin your paints so you don't build up paint and loose any detail.
The first time I did this, it was on a Forge World Bloodthirster. This made it much easier to do
since I had a huge area to work in. For this guy, I really had to focus since my work area was considerably smaller.
I started by painting his head the way I normally do. Prime black, basecoat skin color, a couple washes for the shadows followed up with some highlights over that to get the contrast. No exaggeration, I painted it how I would normally do it if I were NOT making his eyes glow.
I went in and added his shaved head and some stubble for his beard too for good measure.
With all of that done, it was time to try to make his eyes glow. Like I said, I'd never done this before and I don't see it done very often to be honest.
I started by taking a light purple (Lavender by Folk Art)and going over his eyeballs and the surrounding area below his brow where the radiant light would be picked up. For a huge discussion on Object Source Lighting, check out this series of posts.
I deliberately pushed the radius of the reflected light in order to draw attention to the fact that his eyes are glowing. While it may not be "correct," you've got to know when to bend the rules slightly for effect.
This was followed by a wash of GW Leviathan Purple for the recessed areas. Then I repeated the first step again, but didn't come out as far as I did on the face as I did the first time. Follow that with another pass of the Leviathan Purple.
Then I added a tiny bit of white to the Lavender and repeated the highlighting again... not going out as far. The final step was to add a bit more white to the purple and hit just the eyes and the immediate skin around them.
Is it 100 percent accurate? Most likely not. I think it's a good representation and there's enough there to convince the viewer of what it is. And if I can convince the viewer, that's really what I'm trying to do.
I have had another reader send me their attempt and we took a look at what he could do to improve the effect on his model.
Overall thoughts on the model
I was worried how this guy would turn out when I started. The glowing eyes thing and the fact that there is not much on him in terms of detail had me concerned. I actually like that he is clean and uncluttered. He has an "old school" feeling to him I think.
I also used this guy to push my contrasts. He's got some real shadows on him and it gives him a very dark and sinister look overall. Makes him look very serious and more real than the other models in the force that are only painted to a tabletop standard.
I'm glad the eyes came out as well as they did, I think it adds a huge amount to the model overall and really makes him unique. The only left for me to do is figure out a nice bit of freehand I can add to his right shoulderpad.