Warehouse 51

When
some of the Necromunda terrain at my gaming club got a bit tatty we
decided to re-cycle the bulkheads into some larger buildings. This
warehouse was made as part of a participation game, and will then become
general 40K terrain.</td>
The warehouse houses a captured Falcon Anti-Grav Tank. Unfortunately
it has fallen into enemy hands, and is now deep in Ork-held territory.
This is a job for Colonel Shaeffer's Last Chancers - a do-or-die unit of
ex-convicts who are dropped behind enemy lines on suicide missions in
return for absolution from their sentence (if they survive...). This
model was made for this participation game that we will run at open days
and wargaming events. Thereafter it will make a nice piece of standard
40K terain.
Materials
- MDF board (hardboard in the USA)
- Mattboard (thick cardboard, such as picture-framing board)
- PVA, superglue, epoxy, etc.,
- 32 necromunda bulkheads, including 4 with doors
- Plastic rod in an I shape and U shape (for the door tracks)
- Corrugated cardboard
- An old computer fan
- Bits and pieces of junk, plumbing couplings, a waste elbow, and barrels for external detailing
- Textured paint for the base.
Method
I used solid Necromunda bulkheads for the ground floor, and
gothic-window bulkheads for the first floor. These were glued together
to make the two sides 4 bulkheads long by 2 high (with a door bulkhead
in each), and the rear wall 3 bulkheads wide and 2 high. The centre
bulkhead on the rear wall was left out to make a larger door.
The front wall has a larger opening and sliding doors. To make the
opening I cut down the bulkheads to make them narrower by removing the
part with the ladders. The offcuts were put to one side to use inside
the building.

I
wanted the inside of the building to be more than just a large space,
so I made a walkway out of thick card that would run around the two long
sides and rear. The walkway also helped hold the building together by
slotting into the tabs on the bulkheads (it was left as one complete
piece). You can see in this photograph that I used the bulkhead offcuts
from the front wall, complete with ladders, to act as support pillars to
the walkway. I also used triangles of thick card in the corners to help
strengthen the building. Eventually these were glued in place with a
hot glue gun (or PVA).

The
roof is part flat, and part sloped. The flat part is just more thick
card which also acts to stabilise and strengthen the front of the
building.
The sloped part was made out of two triangles and two rectangles of
MDF (hardboard) glue-gunned together with some small blocks in the
corners for extra strength. The hole for the computer fan was cut out
first. The sloping roof just sits on top of the walls so that it can be
lifted off to gain access to the inside of the building.
The whole roof was then covered in corrugated cardboard. The small
stair-top building is just four more bulkheads, one of which is a door,
glued together with a cardboard roof. The one on the ground floor has
three bulkhead sides. Leave these unglued until you have painted the
rest of the building.

The
doors are a bit of a feature. These were made from a railway bridge kit
that I bought some time ago but hadn't found a use for until now. The
small panels were really intended to make one of those metal bridges
over a rail track. I glued them all together into two large doors and
reinforced the backs with some plastic strips. You could make a similar
door from thick card with thin strips of card glued on to make the panel
effect. It was important that the doors opened so that gamers could get
their hands in to fight some battles inside the warehouse. I decided to
make them slide open, rather than hinge them.

The
doors just slide in U shaped plastic track glued to the baseboard at
the bottom. At the top I glued some I-beam across the building first, to
bring the track far enough out from the building to allow the doors
enough clearance to slide easily. You need to fix the building to the
baseboard before gluing the bottom door track in place, to make sure it
goes in the correct position. Paint the inside of the warehouse first,
before it is fixed to the baseboard, and then glue it down.
Some external detail was added by gluing two plumbing couplings on
the flat roof, and a large waste pipe elbow to the side building. A few
barrels, computer bits and wheels were added to the baseboard to give a
bit of ground cover. The door mechanism and winch is the motor from a
broken disk drive (or CD-ROM) glued to the wall with a length of
jewellery chain draped over it. The whole base was then given a thick
coat of textured paint.
Painting and finishing

This
was one of the quickest and easiest models I have ever painted! I
sprayed the whole thing black, and then used a camo-green spray to get
the camouflage effect. The whole operation took about 15 minutes. The
barrels and bits were dry-brushed with silver and washed with black ink.
I also dry-brushed a bit of silver in the doorways and on ladders to
give the impression of wear and tear on the building. The base was
dry-brushed with dark brown, highlighted a bit with lighter brown, and
then embellished with a few patches of static grass.
The 51 lettering was done by spraying white paint through a stencil. I
printed out the large numbers on my computer and carefully cut them out
to make the stencil. To avoid too bright a finish on the letters I
dusted them with black and green spray to tone them down a bit.

When
playing around with a 9v battery I discovered that the computer fan
still worked! So I added a small switch to turn the fan on and off, and
stuck the battery inside the roof with blu-tac. Now we had a model with
working fan! This gave me an idea for the game we were designing. I
shall make the fan the only way into the warehouse - the saboteurs have
to get onto the roof, turn off the fan, and lower themselves through the
now static fan blades. Sounds like a suicide mission to me!
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