Saturday, November 3, 2012

Tutorial: Weathering Metal Armor


A couple of months back, I promised a tutorial on distressing and aging metal without using weathering pigments. I was going to show this on some Cryx Bane Knights. Well, here is the tutorial (finally), but on a Bloodgorger model instead. Plenty of armor to weather here!

So, we start with the model assembled, primed white, inked black and based.

Normally, I'd work from the skin outwards, but there is so much metal on the figure there will be a lot of messy drybrushing. Best to do the metal first and then go back in and paint the skin and other details later.

For the iron armor, start with a very thin coat of Reaper Shadowed Steel. This is a bluish metallic, which creates a very nice undertone to work with. Keep all layers ultra thin...there will be plenty of them to build up the color.


Next, a wash of umber.


As you can see here, this creates the first layer of rusty grime.


A light drybrush of Honed Steel, which is the shade up from Shadowed Steel.


Then another light drybrush, this time with Polished Silver.


The silver drybrush pops out the rivets and plate edges.


And now add the final wash...this time sepia.


This is a lighter color than the underlying umber, so it adds some tonal contrast and sets up a nice base for the rust that will come later.


At this point add a final light drybrush of Polished Silver to accentuate edge wear on the steel plates.


Now move onto the bronze metal areas. For this, I wanted to try out the new GW series paints and their recommended progression for bronze. It starts with Screaming Bell (hate the new GW names). Screaming Bell is really red...it's more like a copper color than a bronze base...but what the hell.


This close up shows the color's tone.


Instead of GW's Reikland Fleshshade wash, which is recommended at this point in their bronze progression, I used my own gold wash, which is a mix of dark orange ink and matte medium.


This wash adds the appropriate shadows to the bronze base.


Next, a couple of GW layer paints, lightly drybrushed on. The first is Hashut Copper.


And the second is Sycorax Bronze.


These colors leave the bronze with a distinct reddish tone. I'd say it's more coppery than is should be...but that's just me.


The final step in the new GW progression is Golden Griffon, which is what they call a dry pigment. These "dry" colors are very thick, pigment-heavy pastes, which seem kind of like half-dried-out paint pots. Fine for drybrushing.


The bronze is brightened up a little at this point.


The final stage here is to add a light wash of sepia. This ties the bronze areas back in with the steel.


The final look of the bronze.


OK, time for a little rust application. Here are the Reaper and Vallejo colors used. As usual, these paints are cut with water and then a drop of rubbing alcohol is added to break surface tension. Dab the various tones onto the metal areas. Concentrate your dabs around rivets and in the folds of the plates.


This stage really ages the metal nicely.


Again, add a really light drybrush of silver at this point to bring the edge wear back up.


The silver drybrush can be added to the bronze areas as well to highlight their edges.


Add in blood splatters at this point. Load a brush tip with brown ink and then blow it onto the weapon edges, and lightly onto areas of the armor. Follow this up with red ink (again, blown off a brush tip).


Now our Bloodgorger looks like he's right in the middle of a fierce battle.


At this point, the metal is done. It is aged and weathered, and ready to go.


Go in and paint the skin (Reaper Olive Skin tones for this guy).


Leather, cloth, bone and the final gear details can be added at this point.


And there you have it. Hope you found this tutorial helpful.

Roots of the Earth


Roots of the Earth is a great spell. I intend using eBaldur soon and I want an easy way to mark what his signature spell effects. To that end I started making some tokens. I have never bought tokens for my Hordes faction and I don't intend to. The Gale Force Nine Warmachine tokens set a realy high bar when it came to quality and until I can get Hordes tokens of the same quality I won't be buying any. So that leaves me with the need to make some tokens. I use glass beads for the most part but that isn't brilliant either. So when I saw that I would need a fair few Roots of the Earth tokens I sat down and made them myself.

These are really simple to make. I use a little piece of cork as a rock. This also supports the roots and provides some contrast for them as otherwise they would blend into the similarly coloured earth underneath. I greeenstuffed the roots. To do this really easily just roll out a piece of greenstuff. Then with a knife start spliting the end. keep splitting the ends with the knife until you are happy and then your roots are done. I attached them to the base and allowed them to cure. Wwhen splitting the green stuff it will adhere to the blade unless you wet it somehow. I usually use a little bit of cooking oil but water will also do the trick. The finer you do the roots the more important this becomes.


I then just flocked the bases and thats that. Some paint and basing materials and they match the army. I vanished them a little over zealously and they are a little shinier than I would have liked! However I guess they will have to stand up to a lot of punishment so thats fine.

However I couldn't just stop there and while I have shown this before I think it is worthwhile showing here again! Epic Baldur can also summon a rockwall unto the battlefield. This is also a really important ability and as such it needs some attention too. I couldn't just use a card or paper template so instead I made one using some cork.

I cut a coaster up and glued the pieces together. I made the two outside pieces a little lower so the magical wall looked a little more natural. The next step is to rip the cork up in such a way to make it look like stone and having the two outside pieces a little lower allowed me to make the piece a little less monolithic. I also added a smaller broken piece at the end to aid the effect. I should probably have done this at both ends as I think it would have looked better.

The final step it break the flat sides up and disguising as best as possible the joins in the cork. I guess using a thicker piece would have been better as I then wouldn't have had to disguise the line quite as much. I only had the thin piece to hand however. Breaking the cork is simple and I use a sculpting tool. Digging that in not too deep allows me to pull the flat surface away in little chunks giving a very rough texture. I did this all over the model. I then glued it to the proper sized base for some stability and flocked the piece. That's it complete. Baldur can now benefit from having a full set of tokens and templates. I just wish I could fiure out how to make appropriate Fury tokens!

Very tough hombres – a Colonial Marine painting tutorial


May 24, 2010 After posting about the Colonial Marine that I painted, I got a few requests for a tutorial on how I painted him. Since I was looking for one when I started, and ended up doing a bit of research on the subject, I figured I’d make a tutorial myself. Probably spurred on by the release of the new edition of Space Hulk, there’s a surprisingly large number of people gaming the Aliens universe, so I hope this is of use to someone. And even to those not painting Colonial Marines, this tutorial details a simple way of painting a fairly generic scifi trooper. Since I’m not a pro painter by a long shot, this tutorial should be fairly easy to follow. There’s no wet-blending, NMM or fancy stuff like that.
Throughout this tutorial you can click on photos to enlarge them in a new tab. As you’ll probably notice, the colours vary from photo to photo a bit. This is due to the fact that I shot the photos whenever I did some painting, meaning some were taken in bright daylight while others were taken in the middle of the night, not to mention using wrong camera settings etc. Photoshopping them all consistent would’ve been a huge chore, so I chose to live with them. I hope you can too.
Step one – Miniature
You can’t have a tutorial without a miniature to paint. As I posted earlier, I’ve picked Mark Copplestone’s scifi troopers (available from em4, Copplestone Castings and Mirliton) as my Colonial Marines. This particular miniature is a a trooper from em4.
The unpainted trooper
Step two – Research
The second thing I did was look for reference material. It’s a surprisingly simple step that is often neglected. Simply by browsing pictures of what you’re about to recreate helps you immensely. With Google’s image search, this couldn’t really be any simpler. I simply typed in “colonial marine” followed by “armor/weapons/bdu/etc”. If you’re really lazy, you can just click here. The internet is full of people collecting movie props and replicas, which helps miniature painters to no end.
These are some of the (shamelessly plundered – will take down on request) pictures I went with:
Colonial Marine BDU
Armour from Screamin’ Eagle studios (http://tinyurl.com/screagle), click for a larger version
Step three – Basecoat
Em4′s miniatures come ready with a grey basecoat. While this is usually really helpful, I’m completely rubbish at painting over anything other than a black basecoat. This was quickly remedied with a touch of black paint.
Black basecoat added
Step four – BDU base colour
Next I painted the BDU (Battle Dress Uniform) with VGC (Vallejo Game Color) Khaki. Nothing special here, being neat helps.
BDU painted VGC Khaki
Step five – Armour base colour
I then painted the trooper’s armour, armour straps and the pouches on his belt with VGC Cayman Green. As you may have noticed, what I’d interpreted as being the collar of the model’s BDU turned out to be a part of the armour. Probably. Don’t you just hate things like this?
Armour painted VGC Cayman Green
Step six – Skin and hair base colours
Next came the skin, using Citadel’s old Bronzed Flesh. This is an old paint that I have, and I believe it might’ve been licensed from Coat d’Arms. The hair was painted with VGC Khaki.
Skin and hair painted with Citadel Bronzed Flesh and VGC Khaki
At this point our trooper is starting to look something like an actual, painted miniature, albeit a cheap, prepainted plastic one. Now we start the fun(-ish) stuff, or in other words:
Step seven – BDU camo first colour
Painting camo tends to put people off for some reason. I don’t really understand why! It’s time-consuming of course, but it’s also really simple. I started with Citadel Graveyard Earth, and simply painted small irregular patterns/blotches on the BDU. I left fairly much empty space between the patterns, since I’d still need to squeeze in a second colour.
First BDU camo patterns with Citadel Graveyard Earth
Step eight – BDU camo second colour
In this step I simply repeated the procedure of the previous step, using VGC Cayman Green. I tried to be as neat as possible, and not have the two camo colours overlap. And just like that, we have camouflage! As you might notice, for this picture I remembered to flick on my camera’s correct settings.
Second BDU camo patterns with VGC Cayman Green
Step nine – Brown ink
To darken the armour a bit and to better bring out the folds in the BDU, I next gave the armour a thin coat of Citadel Brown ink and painted some of it in the cloth folds as well. The armor will  usually look a bit messy. Don’t worry. It’s just a phase it’s going through.
Citadel brown ink on armour and BDU folds
Step ten – Armour camo first colour
Checking the reference photos above shows that there’s camo on the armour as well. The patterns are a bit larger, so I took this into account. I used the same Citadel Graveyard earth paint as on the BDU. Note that I didn’t paint any camo on the armour straps.
First armour camo patterns with Citadel Graveyard Earth
Step eleven – Armour camo second colour
Next I finished off the armour camo by adding a second colour. The paint I used is an old Coat D’Arms one, and I have absolutely no idea of its name. It’s a darkish green, feel free to improvise to your own taste.
Second armour camo patterns with dark green
Step twelve – Armour weathering
A Colonial Marine’s armour is bound to get scuffed up a bit as he goes about the galaxy gunning down things, so my last step in painting armour was adding a little damage. I used Miniature Paints Chainmail, don’t know if you can find it anywhere. Any darker silvery metallic will do, though. I painted damage along the edges of armour as well as random scratches. Again the reference pictures are a great help.
Armour weathering with Miniature Paints Chainmail
Step thirteen – Skin shading
Since the skin was still flat at this point, my next step was to apply some Citadel Flesh Wash to the recesses, like between fingers, eyesockets etc.
Skin shaded with Citadel Flesh Wash
Step fourteen – Skin and hair highlighting
I finished off the skin with a highlight of Citadel Bronzed Flesh mixed with VGC Bone White, and the hair with a mix of VGC Khaki and VGC Off White. I like my highlights very subdued, and am not really a fan of the style of highlighting to pure white.
Skin and hair highlighted with lighter versions of base colours
Step fifteen – Highlighting the equipment
I have to make a confession here. I hate highlighting black, and am sick and tired of it, especially after these guys. Because of that, I really took an easy way out here, and simply highlighted every black item (weapon, headset, boots, gun holster, binoculars) on the Marine with Citadel Codex Grey and smoothed it down a bit with  Citadel Black Ink. It’s quick and easy and delivers a good enough result. The same mentality went into highlighting the green ammo pouches. I mixed a lighter highlight colour from VGC Cayman Green and VGC Off White, and highlighted the edges. I didn’t want the equipment to be focal points in the mini, so I didn’t spend much time and effort on them.
Black equipment highlighted with Citadel Codex Grey and dulled down with Citadel Black Ink, green equipment with lighter shade of base colour
Step sixteen – Finishing touches
Nearly there! I painted the eyes, based the model (sand, Citadel Fortress Grey, Citadel Black Ink, drybrush with Fortress Grey) and gave it a coat of gloss varnish followed by a coat of matt varnish to take away the shine.
The finished model
And there you go! A happy little Colonial Marine ready to die gruesomely in the hands of your extra terrestrial of choice. I’d love to get feedback on this post. Of course, if you use this tutorial, I definitely want to see the results!
That’s it. Game over, man, game over.